About

I'm a programmer who loves Quake. The original games Quake and Quake II felt difficult and unbalanced to me, and custom maps were even more challenging, so I wanted to do something about it. Of course I could enable god mode, but then the game loses its charm and the challenge disappears.
At first, I wanted to somehow crack these games, but without success. Since I know languages such as QuakeC, C, and C++, I decided to take on a more demanding challenge. What about modifying and recompiling the source code of individual mods? What about creating missing code and compiling it? Difficult? Yes. Impossible?
On these pages, you can see the result. In all the mods there is only one powerful weapon — the shotgun. Thanks to it, I was no longer helpless against all those monsters.
Don't forget to look up the original mods and thank their authors.
And finally, I have one more piece of good news for you: I'm considering releasing a complete dev kit for each individual mod, including source code, WAD files, guides, and test maps where you can immediately try out the features of each mod.